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Build SWC from FD! "ExportSWC" plugin [beta] 
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Joined: Wed Mar 19, 2008 10:15 pm
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Location: Sydney, Australia
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SVN repository now available at http://www.sourceforge.net/projects/exportswc.
No binary available yet (just need some spare time soon), so you'll have to build the source.
There's an explanation of how to do so here: https://sourceforge.net/forum/forum.php?thread_id=3175363&forum_id=915376

Will update here again asap. Cheers!


Wed Apr 22, 2009 2:05 am
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Joined: Tue Jun 05, 2007 11:00 pm
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dragonworx: It tells me I don't have permission to view that page when I go to check it out.


Thu Apr 23, 2009 6:49 pm
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Joined: Wed Jun 20, 2007 8:09 am
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Try checking out from exactly this url (https):
https://exportswc.svn.sourceforge.net/s ... tswc/trunk

This works with no authorization (worked 1min ago).

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Thu Apr 23, 2009 7:41 pm
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My fault.. I meant the building instructions.


Thu Apr 23, 2009 7:57 pm
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Here are they:

Quote:
First you'll need:

1. [TortoiseSVN] - http://tortoisesvn.net/downloads
2. [FlashDevelop Source] - http://svn1.cvsdude.com/osflash/flashdevelop/Trunk/FD3/
3. [ExportSWC Source] - https://exportswc.svn.sourceforge.net/s ... tswc/trunk
4. [Visual Studio C#.NET 2008 Express] - http://www.microsoft.com/exPress/download/


Then follow these steps:

1. Download the FlashDevelop source to a location on your PC (referred to as {FD})
2. Create a new folder in "{FD}\External\Plugins" called "ExportSWC" ie. {FD}\External\Plugins\ExportSWC"
3. Download ExportSWC source trunk into the new "ExportSWC" folder
4. Within Visual Studio, "Add Existing Project..." and select ".proj" file within "ExportSWC" folder
5. Build and run

You'll need to check that your project output for ExportSWC is building to "{FD}\FlashDevelop\Bin\Debug\Plugins" - this is where the application will run from. Otherwise your builds for ExportSWC will not be integrated into the FlashDevelop you are running from Visual Studio.


By the way: the project folder contains now all references needed. Just checkout and compile ;)

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Thu Apr 23, 2009 9:51 pm
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urbansquall, my bad. The Developer forum was private, I have set it to public (hardly top secret). 8)

The forum link now works for public viewing.
http://sourceforge.net/forum/forum.php? ... _id=915376


Fri Apr 24, 2009 1:46 am
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Joined: Tue Jun 05, 2007 11:00 pm
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Any chance we can just get a binary? :)


Fri Apr 24, 2009 2:04 am
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Followed the above steps and got the following errors:

Warning 332 The field 'ExportSWC.PluginMain._running' is never used C:\Users\pany\Documents\other\flashdevelop\External\Plugins\ExportSWC\PluginMain.cs 59 22 ExportSWC
Warning 333 Could not resolve this reference. Could not locate the assembly "PluginCore". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. ProjectManager
Warning 334 The referenced component 'PluginCore' could not be found.
Warning 336 The referenced component 'ProjectManager' could not be found.


Fri Apr 24, 2009 5:06 pm
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urbansquall wrote:
Followed the above steps and got the following errors:

Warning 332 The field 'ExportSWC.PluginMain._running' is never used C:\Users\pany\Documents\other\flashdevelop\External\Plugins\ExportSWC\PluginMain.cs 59 22 ExportSWC
Warning 333 Could not resolve this reference. Could not locate the assembly "PluginCore". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. ProjectManager
Warning 334 The referenced component 'PluginCore' could not be found.
Warning 336 The referenced component 'ProjectManager' could not be found.

You just need to make a fresh checkout of the repository and compile.

All warnings (except the "_running" one) are gone and you get a DLL put in the {Projectfolder}\Bin\Debug folder named "ExportSWC.dll". The other DLLs are the ones you need to compile that you didn't have (therefore the warnings). These DLLs are now in place and taken from the latest build of FD (build 495).

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Fri Apr 24, 2009 8:19 pm
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I don't think I understand. That was a fresh check out..


Fri Apr 24, 2009 9:26 pm
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Joined: Wed Aug 01, 2007 3:37 pm
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Warappa, why don't you include a copy of ExportSWC.dll in the repository? That way we could post a link like https://exportswc.svn.sourceforge.net/s ... ortSWC.dll and download it from the repository directly without compiling.


Fri Apr 24, 2009 9:32 pm
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elyon wrote:
Warappa, why don't you include a copy of ExportSWC.dll in the repository? That way we could post a link like https://exportswc.svn.sourceforge.net/s ... ortSWC.dll and download it from the repository directly without compiling.

Done.

Goto https://sourceforge.net/projects/exportswc/ and download the file.

If you experience any problem report it!

Lg
warappa

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Sat Apr 25, 2009 9:59 am
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will this plugin also support creating/exporting SWC from haxe (the lateset version support swc output) ?


Sat Apr 25, 2009 1:50 pm
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Thanks to Warappa for his excellent work in finalising the testing and release packaging of the plugin! 8)

Hi aaulia, there are no plans for Haxe support as far as I am aware, but if you or anyone else would like to make them, why not download the source and add it in? :D

When you are finished, you could contact myself, Warappa, or Ourben to merge the changes into the trunk...


Sun Apr 26, 2009 11:47 pm
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Joined: Wed May 21, 2008 9:55 am
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thanks guys,
it seems doesn't work for making a flash cs3 swc library. i can see the swc in flash cs3 component panel, but can't drag it to the scene or library to use. :(


Fri May 29, 2009 8:42 am
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