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sonoflash - dynamic sound w/o mp3s 
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Joined: Thu Oct 26, 2006 9:43 am
Posts: 11
Post sonoflash - dynamic sound w/o mp3s
Mabuhay!

I would like to tell everyone here especially games developer who are incorporating sounds in their app that there is now a technology for flash that you could use to dynamically add/control sounds without the use of mp3s!!

http://sonoflash.com/FAQ.htm -- link to site.
http://sonoflash.com/Sounds.htm -- parameters which you could experiment on.
http://sonoflash.com/Showcase.htm -- sample demos you could play with.
http://sonoflash.com/FAQ.htm-- information about the technology.

They even have a tutorial on how to implement it in FD and it's free!!

Here's a sample code on how to create a bass string sound:
Quote:
import com.sonoflash.*;

var snd:InstrumentBassString = new InstrumentBassString();

snd.setParamVal( BaseSound.PNAME_GAIN, 1 ); // Gain
snd.setParamVal( BaseSound.PNAME_PAN, 0 ); // Pan
snd.setParamVal( InstrumentBassString.PNAME_FREQ, 98 ); // Frequency
snd.setParamVal( InstrumentBassString.PNAME_DAMPING, 0.8 ); // Damping
snd.setParamVal( InstrumentBassString.PNAME_CLARITY, 2 ); // Clarity

//snd.play(); // Start playing the sound.
//snd.stop(); // Stop playing the sound immediately & abruptly.
//snd.release(); // Tell the sound to stop, but smoothly and without a glitch.


Regards,
Clybs

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Mabuhay! Pinoy ako!
http://www.clybs.com


Fri Oct 02, 2009 4:13 am
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Joined: Mon Oct 05, 2009 10:16 am
Posts: 8
Post Re: sonoflash - dynamic sound w/o mp3s
Cliburn wrote:
Mabuhay!

I would like to tell everyone here especially games developer who are incorporating sounds in their app that there is now a technology for flash that you could use to dynamically add/control sounds without the use of mp3s!!

http://sonoflash.com/FAQ.htm -- link to site.
http://sonoflash.com/Sounds.htm -- parameters which you could experiment on.
http://sonoflash.com/Showcase.htm -- sample demos you could play with.
http://sonoflash.com/FAQ.htm-- information about the technology.

They even have a tutorial on how to implement it in FD and it's free!!

Here's a sample code on how to create a bass string sound:
Quote:
import com.sonoflash.*;

var snd:InstrumentBassString = new InstrumentBassString();

snd.setParamVal( BaseSound.PNAME_GAIN, 1 ); // Gain
snd.setParamVal( BaseSound.PNAME_PAN, 0 ); // Pan
snd.setParamVal( InstrumentBassString.PNAME_FREQ, 98 ); // Frequency
snd.setParamVal( InstrumentBassString.PNAME_DAMPING, 0.8 ); // Damping
snd.setParamVal( InstrumentBassString.PNAME_CLARITY, 2 ); // Clarity

//snd.play(); // Start playing the sound.
//snd.stop(); // Stop playing the sound immediately & abruptly.
//snd.release(); // Tell the sound to stop, but smoothly and without a glitch.


Regards,
Clybs


Hi Clybs!

That sounds interesting! I'm gonna try it out!!


Mon Oct 05, 2009 10:19 am
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Joined: Mon Oct 05, 2009 10:16 am
Posts: 8
Post Re: sonoflash - dynamic sound w/o mp3s
Hi Cliburn

The interface at http://sonoflash.com/Sounds.htm is simple to use. I know I can design my sound by adjusting the sliders. But how do I download the sound that I have just designed? :?

Please reply ASAP. I need that sound urgently for my school project.... Thanks! :cry:


Tue Oct 06, 2009 7:47 am
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Joined: Thu Oct 26, 2006 9:43 am
Posts: 11
Post Re: sonoflash - dynamic sound w/o mp3s
RegularJoe wrote:
Hi Cliburn

The interface at http://sonoflash.com/Sounds.htm is simple to use. I know I can design my sound by adjusting the sliders. But how do I download the sound that I have just designed? :?

Please reply ASAP. I need that sound urgently for my school project.... Thanks! :cry:


Hi RegularJoe,

All the files you need are in the zip files which you could download on the right side of this page: http://sonoflash.com/Sounds.htm. So it depends on which sound model you need ie, Concrete Grinder. The zip file you download contains a readmeFirst file for you to get started on using it in FlashDevelop or whichever ide/editor you are using for your app. Import the files necessary then the generate code on http://sonoflash.com/Sounds.htm already creates the basic building block of codes you need. You just paste it to your code and you're good to go!

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http://www.clybs.com


Wed Oct 07, 2009 4:09 am
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