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NEW Hardware Acceleration Features in FP1 
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Joined: Fri Sep 10, 2010 6:59 am
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Post NEW Hardware Acceleration Features in FP1
Hey all,

I'm compiling with the SDK 4.5.1 (latest I think) in FlashDevelop 4, and I have the settings of the project to export for Flash Player 11. I also have set the wmode param to "direct", and my browser's flash player is version 11 also.

Is there anything else I should do in order to use the Flash player 11 hardware acceleration features. To be honest... I can not see any difference in my game between flash player 10 or flash player 11... (its a 2D game)

Am I missing something obvious?

Do I need to add display objects in another way or something? I can't find any information on this...

Thanks in advance


Tue Oct 18, 2011 10:37 am
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Joined: Tue Aug 31, 2010 1:39 pm
Posts: 104
Post Re: NEW Hardware Acceleration Features in FP1
As far as I know, hardware acceleration doesn't count for Display List.
To leverage the power of your GPU you should use the Stage3D.

By the way, you can use the Starling Framework to create 2D games directly on Stage3D.

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Tue Oct 18, 2011 11:02 am
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Joined: Fri Feb 27, 2009 12:30 am
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Post Re: NEW Hardware Acceleration Features in FP1
Stage3D support is not automatic. You have to use an api that supports it.

But if your game runs will in F10, why even worry about it? ;)


Wed Oct 19, 2011 1:01 am
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Post Re: NEW Hardware Acceleration Features in FP1
dmunsie wrote:
But if your game runs will in F10, why even worry about it?


The fact that Molehill can display 1.000 times more sprites isn't enough?

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Wed Oct 19, 2011 11:01 am
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Joined: Thu May 15, 2008 7:36 pm
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Location: Baltimore, MD
Post Re: NEW Hardware Acceleration Features in FP1
The latest Jackson Dunstan benchmarks show how significant of an increase this is.
http://jacksondunstan.com/articles/1451

On my work rig using Sides: 50, Tris: (48 each, 19200 total), Rows: 20, Cols: 20
With Stage3D: FPS: 60.0394
With DisplayList: FPS: 6.2222

Looks like x10 increase using Stage3D (aka: Molehill).

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Wed Oct 19, 2011 1:58 pm
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Post Re: NEW Hardware Acceleration Features in FP1
tronster wrote:
Looks like x10 increase using Stage3D (aka: Molehill).


@Tronster, the "ten fold" doesn't say the truth...
FlashPlayer is unable to reproduce faster than 60fps.
The performance can be alot better than this.

ps: Just remember that better GPU means better results.

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Wed Oct 19, 2011 2:06 pm
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