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soulburner
Member
Joined: Sun Apr 01, 2012 7:48 pm Posts: 33 Location: St.Petersburg, Russia
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 Re: UnityScript support
Philippe wrote: In SVN: completion and project fixed. Great. I'll test it right now. Philippe wrote: As FD4 won't be released with Unity support the syntax file isn't referenced in ScintillaNet.xml - you must still add it manually. Intrinsics are not committed too, except for BuiltInArray. Ok, I see.
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| Thu Apr 26, 2012 3:30 pm |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 10749 Location: Paris, France
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 Re: UnityScript support
(we'll add it in FD4.1 for sure)
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| Thu Apr 26, 2012 3:46 pm |
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soulburner
Member
Joined: Sun Apr 01, 2012 7:48 pm Posts: 33 Location: St.Petersburg, Russia
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 Re: UnityScript support
Philippe wrote: (we'll add it in FD4.1 for sure) I'm planning to use it for daily basis, so I hope we'll catch all possible bugs... PS: Look your PM
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| Thu Apr 26, 2012 4:11 pm |
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soulburner
Member
Joined: Sun Apr 01, 2012 7:48 pm Posts: 33 Location: St.Petersburg, Russia
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 Re: UnityScript support
Great! Everything seems to be working now!
PS: "List" intellisense issue mentioned on prev page is still there (no intellisense when using import and not putting the whole path while defining a variable).
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| Thu Apr 26, 2012 5:55 pm |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 10749 Location: Paris, France
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 Re: UnityScript support
Can you show a sample where you have the problem with List? It works for me, as class member and local var.
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| Thu Apr 26, 2012 7:03 pm |
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soulburner
Member
Joined: Sun Apr 01, 2012 7:48 pm Posts: 33 Location: St.Petersburg, Russia
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 Re: UnityScript support
Philippe wrote: Can you show a sample where you have the problem with List? It works for me, as class member and local var. Here it is: Code: import System.Collections.Generic.List; #pragma strict
public class Test { function aa() { var a: List.<String>; a. } } Doesn't work. "List" is not recognized by F4 also. But it is ok when I do the following: Code: #pragma strict
public class Test { function aa() { var a: System.Collections.Generic.List.<String>; a. } } How does your class description look like? Mine is: Code: package System.Collections.Generic {
// intrinsic intrinsic class List.<T>
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| Thu Apr 26, 2012 7:14 pm |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 10749 Location: Paris, France
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 Re: UnityScript support
Ha, isn't that the correct import? (without .List) Code: import System.Collections.Generic;
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| Thu Apr 26, 2012 9:34 pm |
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soulburner
Member
Joined: Sun Apr 01, 2012 7:48 pm Posts: 33 Location: St.Petersburg, Russia
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 Re: UnityScript support
Philippe wrote: Ha, isn't that the correct import? (without .List) Code: import System.Collections.Generic; Ha. Agreed. Then, the bug is with automatic imports. Because the import line in my code was automatically generated by FD. It has to be "System.Collections.Generic", of course.
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| Fri Apr 27, 2012 1:08 am |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 10749 Location: Paris, France
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 Re: UnityScript support
Yeah I figured auto-imports aren't correct for now.
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| Fri Apr 27, 2012 8:31 am |
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soulburner
Member
Joined: Sun Apr 01, 2012 7:48 pm Posts: 33 Location: St.Petersburg, Russia
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 Re: UnityScript support
I've made a small page where everyone can download a beta build and get some news/info: http://gamejam.ru/unitydevelop/
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| Fri Apr 27, 2012 3:00 pm |
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viqtor
Member
Joined: Fri Jul 06, 2012 6:37 pm Posts: 1
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 Re: UnityScript support
Hello everybody, I just want to thank you all for making my life a million times easier. Please don't give up on UnityScript!
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| Fri Jul 06, 2012 6:46 pm |
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varomix
Member
Joined: Fri Jul 13, 2012 11:55 pm Posts: 1
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 Re: UnityScript support
I have to say this is GREAT news for me
been using the "old" UnityDevelop app, which works great, but it does have a few things that can be better
now included in FD4, now we're talking!!
I'll be testing as much as I can.
Thanks to Philippe and everyone else involved in the effort.
Cheers!!
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| Fri Jul 13, 2012 11:59 pm |
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emrahatilkan
Member
Joined: Mon Mar 19, 2012 2:54 am Posts: 1
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 Re: UnityScript support
What's up for c# support.
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| Thu Jul 19, 2012 9:09 am |
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Philippe
Admin
Joined: Wed Aug 31, 2005 7:27 am Posts: 10749 Location: Paris, France
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 Re: UnityScript support
emrahatilkan wrote: What's up for c# support. No plans for that.
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| Thu Jul 19, 2012 9:42 am |
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Alama
Member
Joined: Sat May 15, 2010 11:33 am Posts: 59 Location: Liège - Belgium
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 Re: UnityScript support
Great initiative that this hack to code Unity with FD4! After, the top should come from the Unity team, suggesting create AS3 framework 100% direct compatible with all the features UnityScript. And this FW in SWC for direct compatibility with FD4. Should then be able to bind FD4 to the Unity IDE. Especially Adobe has announced an official collaboration with Unity. I thing that the future of 3D Flash will be directed @ unity, not Alternativa or other Sandy .. Maybe even one day a unity project will be compiled by a futur AS3 compiler. To be continued .. (sorry for my english..)
_________________ Ne baisse jamais les bras, car c'est à ce moment là que le miracle risque de se produire..
My Website: http://www.pureas3.org
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| Tue Jul 31, 2012 1:27 pm |
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