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Visual FlashDevelop v0.3 
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Post Re: Visual FlashDevelop v0.1
As soon as you save the .vfd file, the .as file should be automatically generated for you.
Now, there should be a "Properties" pane on your right. First, select the object to modify. Then, go to that pane and change the properties.


Wed Aug 27, 2008 8:29 pm
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Post Re: Visual FlashDevelop v0.2
Version 0.2 Released. Check the first post for further details.
The new version is open-source, licensed under the MIT license.


Wed Aug 27, 2008 8:50 pm
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Post Re: Visual FlashDevelop v0.2
luiscubal wrote:
Version 0.2 Released. Check the first post for further details.
The new version is open-source, licensed under the MIT license.

It's improving :)

Problem: Event.* are generated as MouseEvent.*

Suggestion:
- generate stub event methods it they can not be found in existing code (just after the //[END..] line for instance),
- rectangle radius option.


Wed Aug 27, 2008 9:19 pm
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Post Re: Visual FlashDevelop v0.2
The bug of Event is fixed.
I don't know how to add a rectangle radius... Particularly using "drawRect" instead of "drawRoundedRectComplex".

In order to generate the code, I'd need to know if the function already existed. Is there any built-in (perhaps in the Autocompleter) function to check this?


Wed Aug 27, 2008 9:36 pm
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Post Re: Visual FlashDevelop v0.2
luiscubal wrote:
The bug of Event is fixed.
I don't know how to add a rectangle radius... Particularly using "drawRect" instead of "drawRoundedRectComplex".

In order to generate the code, I'd need to know if the function already existed. Is there any built-in (perhaps in the Autocompleter) function to check this?

Yes I mean drawRoundRect. A simple radius (same for x&y) will be useful.

To check if the function exist I suggest just using Regex.IsMatch on the existing class code. Pattern would be like (not tested):
Code:
@"\s+function\s+" + Regex.Escape(name) + @"\s*("


Wed Aug 27, 2008 10:01 pm
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Post Re: Visual FlashDevelop v0.2
But then

/*
public function notImplemented()
*/

would match, although it shouldn't.


Wed Aug 27, 2008 10:10 pm
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Post Re: Visual FlashDevelop v0.2
luiscubal wrote:
But then

/*
public function notImplemented()
*/

would match, although it shouldn't.

This would be a minor issue I think.

But if you want to be really sure you can still use the ASFileParser from ASCompletion.


Thu Aug 28, 2008 7:22 am
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Post Re: Visual FlashDevelop v0.2
Just installed v0.2.
Props for putting up the source as well.

Some testing feedback:

Bugs:
- On start-up focus always goes to "Events" with focus taken away from what I previous had chosen. Expected: The last tab I had selected (which is my "Project" tab) will stay selected.
- Shape selection is so percise its hard to select a 1px thick box.

Requested Features:
- Undo support
- Lasso selection of elements
- Any multi-selection of elements (lasso / shift clicking)


Most import, I just realized I misunderstood the purpose of this plug-in. I thought it was a UML-like tool for generating classes... I see it's more of a native graphic editor. My bad.

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Thu Aug 28, 2008 2:14 pm
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Post Re: Visual FlashDevelop v0.2
I have just installed Visual FlashDevelop and it looks great. However, is there a tutorial that shows how to use it (from design through to SWF) ?

Best Wishes

John


Tue Sep 16, 2008 6:46 pm
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Post Re: Visual FlashDevelop v0.2
Not yet. I learned the hard way not to write tutorials until our software is ready and stable. Visual FD is neither.

Anyway, it is not dead yet. I'm still working on it. I'll probably put TextFields and Undo in it for the next version, and maybe some extra things.


Tue Sep 23, 2008 7:14 pm
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Post Re: Visual FlashDevelop v0.3
Version 0.3 is out. New in this version is:
- Support for TextField elements
- Undo/Redo
- KeyboardEvents

Event function draft code generation didn't make it to this version because:
When a new event is assigned, all it does is mark the file as "Modified".
UNTIL the file is saved, the ActionScript target file is NOT modified. So, when you add events there would be two options:
- Automatically save the VFD file
- Get an inconsistent behavior in the application
Both may not be desired. I may consider the first option, though.

Also, if there is any bug or wrongly generated AS code, please tell me. I've tested it and it works fine, but it may contain bad ActionScript programming practices.


Sat Sep 27, 2008 5:04 pm
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Post Re: Visual FlashDevelop v0.3
I love the idea but it isn't compatible with FD4. :?: help me please!!!!!!!!


Thu Jul 21, 2011 1:00 pm
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Post Re: Visual FlashDevelop v0.3
13islucky wrote:
I love the idea but it isn't compatible with FD4. :?: help me please!!!!!!!!

It's been 3 years since the last update - guess what it means.


Thu Jul 21, 2011 1:12 pm
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Post Re: Visual FlashDevelop v0.3
Philippe wrote:
13islucky wrote:
I love the idea but it isn't compatible with FD4. :?: help me please!!!!!!!!

It's been 3 years since the last update - guess what it means.

:!: its not going to continue :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :( :( :( :( :( :( :( :( :( :( :( :( :(


Thu Jul 21, 2011 6:48 pm
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Post Re: Visual FlashDevelop v0.3
@13islucky, woah; I think you just posted more emoticons that everyone, ever has on the board over the past few years.

I agree it would be great if this plug-in continue. And your assessment of it's status may be true.

I think it would be accurate to infer, from the fact the plug-in hasn't been updated in 3 years, that it is abandoned. You may try contacting the plug-in author directly; maybe he/she will continue if there is an interested (and they have time.) Beyond that, I'd look for another solution in your pipeline; which may mean good ol' coding.

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Thu Jul 21, 2011 7:43 pm
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