
Re: iOS + Stage3D : has anyone managed to get this working?
Thanks Philippe!
And because I have been an idiot, I'll break it down for who wants to have a quick start on this or runs into similar problems:
First, here's some resources to read
-
http://labs.adobe.com./technologies/fla ... es/air3-2/ -
http://forum.starling-framework.org/top ... droid-love -
http://www.codeandvisual.com/2011/expor ... tallation/ - The AIR_iOS_readme.txt file in your project
Now, the steps to move from air 3.1 to air 3.2rc (using "Air Mobile AS3 App" project template in FlashDevelop 4 RTM):
1 - download or copy latest flex sdk to a folder
2 - download air 3.2 sdk and copy it over that folder
3 - in the project, in bat/SetupSDK.bat, set the right FLEX_SDK the the combined flex 4.6/air 3.2 folder you just made
4 - in project properties, under Output, Platform select "Air Mobile 3.2"
5 - in project properties, under SDK, Installed SDK(s)
6 - if you didn't add this SDK yet select "Manage SDKS...", under AS3Context click the "InstalledSDK[] Array", press "...", "Add", browse to your new sdk folder, press OK, it should say "Flex 4.6.0, AIR 3.2" under Name, OK, OK
7 - from the SDK list select "Flex 4.6.0, AIR 3.2" and apply and close the properties
8 - in project properties, under Compiler Options, Additional compiler arguments, add "-swf-version=15"
9 - in the Air Properties, make sure the settings are correct, for example under Initial Window, Non-Windowed Platforms it should say Rendermode "Direct"
10 - in application.xml, set the namespace to <application xmlns="http://ns.adobe.com/air/application/3.2">
Off course, to test your stuff on the computer, you'll also need to install Air 3.2 and/or flash player 11.2