Re: iOS + Stage3D : has anyone managed to get this working?
And because I have been an idiot, I'll break it down for who wants to have a quick start on this or runs into similar problems:
First, here's some resources to read
- http://labs.adobe.com./technologies/fla ... es/air3-2/
- http://forum.starling-framework.org/top ... droid-love
- http://www.codeandvisual.com/2011/expor ... tallation/
- The AIR_iOS_readme.txt file in your project
Now, the steps to move from air 3.1 to air 3.2rc (using "Air Mobile AS3 App" project template in FlashDevelop 4 RTM):
1 - download or copy latest flex sdk to a folder
2 - download air 3.2 sdk and copy it over that folder
3 - in the project, in bat/SetupSDK.bat, set the right FLEX_SDK the the combined flex 4.6/air 3.2 folder you just made
4 - in project properties, under Output, Platform select "Air Mobile 3.2"
5 - in project properties, under SDK, Installed SDK(s)
6 - if you didn't add this SDK yet select "Manage SDKS...", under AS3Context click the "InstalledSDK Array", press "...", "Add", browse to your new sdk folder, press OK, it should say "Flex 4.6.0, AIR 3.2" under Name, OK, OK
7 - from the SDK list select "Flex 4.6.0, AIR 3.2" and apply and close the properties
8 - in project properties, under Compiler Options, Additional compiler arguments, add "-swf-version=15"
9 - in the Air Properties, make sure the settings are correct, for example under Initial Window, Non-Windowed Platforms it should say Rendermode "Direct"
10 - in application.xml, set the namespace to <application xmlns="http://ns.adobe.com/air/application/3.2">
Off course, to test your stuff on the computer, you'll also need to install Air 3.2 and/or flash player 11.2