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<lastBuildDate>Wed, 16 May 2012 23:27:38 GMT</lastBuildDate>
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<item>
<title>Re: Action Script Native Extension Template FD4</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44422#p44422</link>
<description>&lt;span class="postbody"&gt;
First off, Thank You!  I've been trying to get a native extension put together for several days, what a pain.  I don't know how I missed this post up til now, but this template is extremely helpful.&lt;br /&gt;&lt;br /&gt;A couple things:&lt;br /&gt;&lt;br /&gt;The .sh files don't run for me, I assume I need cygwin or some other unix shell.  I just did those steps by hand, but if you could make them .bat files also that would be great.&lt;br /&gt;&lt;br /&gt;it could use a Macos-x86 platform option.&lt;br /&gt;&lt;br /&gt;I'm a FlashDevelop noob and didn't know where to put the template, you might want to add that to the instructions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Those are pretty minor, though, all in all works great.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Contribute</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=19&amp;t=9550</comments>
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<pubDate>Wed, 16 May 2012 22:20:00 GMT</pubDate>
</item>

<item>
<title>Re: Autocomplete problem</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44421#p44421</link>
<description>&lt;span class="postbody"&gt;
Nevermind, I've found the option to turn it off. &lt;br /&gt;&lt;br /&gt;For reference, it's under tools-&gt;program settings-&gt;ASCompletion-&gt;show imports =&lt;span style="font-weight: bold"&gt;false&lt;/span&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Support</category>
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<pubDate>Wed, 16 May 2012 19:51:23 GMT</pubDate>
</item>

<item>
<title>Autocomplete problem</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44420#p44420</link>
<description>&lt;span class="postbody"&gt;
Auto complete does not show me a list of variables,classes to pick. Rather it's showing me the annoying &quot;Declaration template&quot; list that contains&lt;br /&gt;these keywords:&quot;const, extends,final, function,implements,import, internal,namespace,override,private,public,var, static&quot;&lt;br /&gt;&lt;br /&gt;Any ideas how to turn that off and just showinging a list of classes or variables that I've declared.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.flickr.com/photos/48359566@N03/" alt="Image" /&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.flickr.com/photos/48359566@N03/"&gt;http://www.flickr.com/photos/48359566@N03/&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;thanks
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Support</category>
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<pubDate>Wed, 16 May 2012 19:35:58 GMT</pubDate>
</item>

<item>
<title>Re: Install old SDK version</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44419#p44419</link>
<description>&lt;span class="postbody"&gt;
Hi Philippe,&lt;br /&gt;&lt;br /&gt;what about when the problem is not so obvious:)&lt;br /&gt;&lt;br /&gt;I've tried to install Flex 4.5.1 with AIR 2.7 and it fails with the same message, however I've got the fcsh and on the XP machine it works:) and on Windows 7 it doesn't. &lt;br /&gt;&lt;br /&gt;Win 7 FD4.0.1 RTM .NET2.0 (R2198) &lt;br /&gt;&lt;br /&gt;---------------------------&lt;br /&gt; Information&lt;br /&gt;---------------------------&lt;br /&gt;No SDK descriptor found:&lt;br /&gt;C:\Program Files\FlashDevelop\Tools\flexsdk_Flex_4.5.1_AIR_2.7\flex-sdk-description.xml&lt;br /&gt;---------------------------&lt;br /&gt;OK   &lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;When I've googled it I found the &lt;!-- m --&gt;&lt;a class="postlink" href="http://flashdevelop.googlecode.com/svn-history/r1980/trunk/FD4/External/Plugins/AS3Context/PluginMain.cs"&gt;http://flashdevelop.googlecode.com/svn- ... ginMain.cs&lt;/a&gt;&lt;!-- m --&gt; class and this message is invoked when File.Exists(descriptor) returns false, is it possible that some permission settings may affect this?&lt;br /&gt;&lt;br /&gt;Best regards
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Support</category>
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<pubDate>Wed, 16 May 2012 11:09:36 GMT</pubDate>
</item>

<item>
<title>Re: [FD4] CompactMax 0.1.1</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44418#p44418</link>
<description>&lt;span class="postbody"&gt;
Oh, ok sorry for that.  &lt;img src="./images/smilies/icon_redface.gif" alt=":oops:" title="Embarassed" /&gt; &lt;br /&gt;&lt;br /&gt;I did installed autohide (and loved it too), it was a one time glitch, when I deselected &quot;auto hide menus&quot; from the &quot;view&quot; menu, and the menu disappear. Restarting FD fixed this behavior.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Plugins</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=4&amp;t=9635</comments>
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<pubDate>Tue, 15 May 2012 22:56:08 GMT</pubDate>
</item>

<item>
<title>Re: AIR 3.1, Flashplayer 11.1 - connecting debugger fails</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44417#p44417</link>
<description>&lt;span class="postbody"&gt;
I am having the same problem, I can't see the traces that should come from the Android device. I tried to enable the WiFi too, but with no luck.&lt;br /&gt;&lt;br /&gt;What can I try?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
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<pubDate>Tue, 15 May 2012 22:45:14 GMT</pubDate>
</item>

<item>
<title>Re: Open a Flash Builder 4.5 Project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44416#p44416</link>
<description>&lt;span class="postbody"&gt;
In case you want to do it yourself, I've made a patch some time ago, it should fix a couple of problems.&lt;br /&gt;&lt;!-- l --&gt;&lt;a class="postlink-local" href="http://www.flashdevelop.org/community/viewtopic.php?f=19&amp;t=7393"&gt;viewtopic.php?f=19&amp;t=7393&lt;/a&gt;&lt;!-- l --&gt;&lt;br /&gt;&lt;br /&gt;I was able to import about 40 FB projects using this patch, but file format may have changed since then.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
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<pubDate>Tue, 15 May 2012 16:44:17 GMT</pubDate>
</item>

<item>
<title>Re: Publishing AIR project with profile extendedDesktop</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44414#p44414</link>
<description>&lt;span class="postbody"&gt;
I had the same problem, your solution almost worked, had to also add this to the adt line:&lt;br /&gt;-extdir lib&lt;br /&gt;&lt;br /&gt;Thanks!
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Support</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=13&amp;t=9034</comments>
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<pubDate>Tue, 15 May 2012 15:45:01 GMT</pubDate>
</item>

<item>
<title>Weird AIR ad hoc build issue</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44413#p44413</link>
<description>&lt;span class="postbody"&gt;
Hi, I'm having a very weird issue with my build for a game I'm making for iOS using FD 4.0.1 RTM and Air 3.1.0.&lt;br /&gt;&lt;br /&gt;I don't think the issue is directly related to FlashDevelop.  I actually suspect it's something the packager is doing when it compiles the AS3 bytecode into ARM code.  I'm posting this here because I've run out of things to try and I'm open to any suggestions, speculation or even just a better hack than the one I have!&lt;br /&gt;&lt;br /&gt;Anyway...  The problem.&lt;br /&gt;&lt;br /&gt;The game is a tile-based game and I have a very simple function that works out which tile a user has clicked on and returns a reference to that tile or null if there wasn't a tile under the mouse pointer/touch location.&lt;br /&gt;&lt;br /&gt;The tile map is created from nodes, each of which hold references to their neighbours N, E, S and W.  My routine simply walks from the node that is currently in the top-left of the screen, across in the x direction until it reaches the mouse x coordinate and then down from there until it reaches the mouse y coordinate and then returns that node.&lt;br /&gt;&lt;br /&gt;This works perfectly in a debug build (slow and fast versions) yet doesn't work for an ad hoc build.  For some reason this function always returns null in an ad hoc build!&lt;br /&gt;&lt;br /&gt;Weirdly, when I started tracing out the variables etc. everything was exactly as I expected.  Weirder still, if I made an ad hoc build with the traces left in, it too worked perfectly!  Take the traces out and it returns null every time again...&lt;br /&gt;&lt;br /&gt;Here's the function:&lt;br /&gt;&lt;br /&gt;&lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;&lt;br /&gt;/**&lt;br /&gt;_ __ _ * Returns the tile that the specified point (in screen coordinates) is over&lt;br /&gt;_ __ _ * @param_ _x_ _The x value of the point in screen coordinates&lt;br /&gt;_ __ _ * @param_ _y_ _The y value of the point in screen coordinates&lt;br /&gt;_ __ _ * @return_ _A reference to the tile - null if the method fails&lt;br /&gt;_ __ _ */&lt;br /&gt;_ __ _public function getTileUnderPoint (x:int, y:int):TileNode {&lt;br /&gt;_ __ __ _&lt;br /&gt;_ __ __ _// The supplied point is effectively relative to the viewport&lt;br /&gt;_ __ __ _// so we can easily work out the world coordinate&lt;br /&gt;_ __ __ _var worldX:int = this.viewPort.x + x;&lt;br /&gt;_ __ __ _var worldY:int = this.viewPort.y + y;&lt;br /&gt;_ __ __ _&lt;br /&gt;_ __ __ _//&lt;br /&gt;_ __ __ _// Now starting from the top left node we can find a tile that&lt;br /&gt;_ __ __ _// contains the specified world point&lt;br /&gt;_ __ __ _&lt;br /&gt;_ __ __ _// Find the column&lt;br /&gt;_ __ __ _var isColFound:Boolean = false;&lt;br /&gt;_ __ __ _var isRowFound:Boolean = false;&lt;br /&gt;_ __ __ _var currTile:TileNode = this.topLeftNode;&lt;br /&gt;_ __ __ _while (currTile) {&lt;br /&gt;_ __ __ __ _&lt;br /&gt;_ __ __ __ _// Matching column?&lt;br /&gt;_ __ __ __ _if (worldX &gt;= currTile.pos.x &amp;&amp; worldX &lt; currTile.pos.x + this.tileWidth) {&lt;br /&gt;_ __ __ __ __ _&lt;br /&gt;_ __ __ __ __ _isColFound = true;&lt;br /&gt;_ __ __ __ __ _break;&lt;br /&gt;_ __ __ __ _}&lt;br /&gt;_ __ __ __ _&lt;br /&gt;_ __ __ __ _// Move right&lt;br /&gt;_ __ __ __ _currTile = currTile.leaves&#91;1&#93;;&lt;br /&gt;_ __ __ _}&lt;br /&gt;_ __ __ _&lt;br /&gt;_ __ __ _if (isColFound) {&lt;br /&gt;_ __ __ __ _&lt;br /&gt;_ __ __ __ _// Find row&lt;br /&gt;_ __ __ __ _while (currTile) {&lt;br /&gt;_ __ __ __ __ _&lt;br /&gt;_ __ __ __ __ _// Matching row?&lt;br /&gt;_ __ __ __ __ _if (worldY &gt;= currTile.pos.y &amp;&amp; worldY &lt; currTile.pos.y + this.tileHeight) {&lt;br /&gt;_ __ __ __ __ __ _&lt;br /&gt;_ __ __ __ __ __ _isRowFound = true;&lt;br /&gt;_ __ __ __ __ __ _break;&lt;br /&gt;_ __ __ __ __ _}&lt;br /&gt;_ __ __ __ __ _&lt;br /&gt;_ __ __ __ __ _// Move down&lt;br /&gt;_ __ __ __ __ _currTile = currTile.leaves&#91;2&#93;;&lt;br /&gt;_ __ __ __ _}&lt;br /&gt;_ __ __ _}&lt;br /&gt;_ __ __ _else {&lt;br /&gt;_ __ __ __ _&lt;br /&gt;_ __ __ __ _// No tile found&lt;br /&gt;_ __ __ __ _currTile = null;&lt;br /&gt;_ __ __ _}&lt;br /&gt;_ __ __ _&lt;br /&gt;_ __ __ _// For some reason we appear to need a bit of a delay for this function&lt;br /&gt;_ __ __ _// to perform correctly&lt;br /&gt;_ __ __ _for (var i:int = 0; i &lt; 1000; i++) {&lt;br /&gt;_ __ __ __ _&lt;br /&gt;_ __ __ __ _var bug:int = i;&lt;br /&gt;_ __ __ _}&lt;br /&gt;_ __ __ _&lt;br /&gt;_ __ __ _if (!isRowFound) {&lt;br /&gt;_ __ __ __ _&lt;br /&gt;_ __ __ __ _// No tile found&lt;br /&gt;_ __ __ __ _currTile = null;&lt;br /&gt;_ __ __ _}&lt;br /&gt;_ __ __ _&lt;br /&gt;_ __ __ _return currTile;&lt;br /&gt;_ __ _}&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;You'll notice towards the end of the function is a little for loop.  This creates a really small delay and provided this delay is present, the function works.  I think this is why tracing output worked - because trace is quite a slow function.&lt;br /&gt;&lt;br /&gt;So please, please, please take pity on a poor confused coder and give me your best suggestions because I am at my wits end!&lt;br /&gt;&lt;br /&gt;Thank you for reading!&lt;br /&gt;&lt;br /&gt;Dan
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Support</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=13&amp;t=9649</comments>
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<pubDate>Tue, 15 May 2012 15:33:10 GMT</pubDate>
</item>

<item>
<title>Re: Haxe NME template improvements</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44412#p44412</link>
<description>&lt;span class="postbody"&gt;
Great, thank you.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Contribute</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=19&amp;t=9646</comments>
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<pubDate>Tue, 15 May 2012 14:34:54 GMT</pubDate>
</item>

<item>
<title>Re: Haxe NME template improvements</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44411#p44411</link>
<description>&lt;span class="postbody"&gt;
Good suggestion, now improved in SVN.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Contribute</category>
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<pubDate>Tue, 15 May 2012 14:16:57 GMT</pubDate>
</item>

<item>
<title>Re: extending an IDE project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44410#p44410</link>
<description>&lt;span class="postbody"&gt;
Yes, it is a dirty solution, but keeps both projects working, and this nice.&lt;br /&gt;I use this[&quot;xxx&quot;] just for dynamic names.&lt;br /&gt;&lt;br /&gt;I wonder if there is a &quot;correct&quot; way to fix the extension problem...&lt;br /&gt;&lt;br /&gt;I just think the best solution is to avoid Flash IDE projects (I must thank the programmer who started the original project...).&lt;br /&gt;&lt;br /&gt;Thank you very much zlumer!  &lt;img src="./images/smilies/icon_biggrin.gif" alt=":D" title="Very Happy" /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
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<pubDate>Tue, 15 May 2012 14:04:57 GMT</pubDate>
</item>

<item>
<title>Re: extending an IDE project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44409#p44409</link>
<description>&lt;span class="postbody"&gt;
&lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;this.button1&lt;/div&gt;&lt;/div&gt; is the same as &lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;this&#91;&quot;button1&quot;&#93;&lt;/div&gt;&lt;/div&gt;which is mostly what you mentioned - it tells compiler to access properties in runtime using reflection.&lt;br /&gt;Making class dynamic prevents compiler from showing errors on dot access - if you change all 'this.button1' to 'this[&quot;button1&quot;]', you no longer need Main to be dynamic. Anyway, both solutions are kinda dirty and break code completion, so I recommend just stop when it compiles and runs correctly &lt;img src="./images/smilies/icon_smile.gif" alt=":)" title="Smile" /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
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<pubDate>Tue, 15 May 2012 13:56:03 GMT</pubDate>
</item>

<item>
<title>Re: [FD4] CompactMax 0.1.1</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44408#p44408</link>
<description>&lt;span class="postbody"&gt;
&lt;div class="quotewrapper"&gt;&lt;div class="quotetitle"&gt;IAP wrote:&lt;/div&gt;&lt;div class="quotecontent"&gt;Yes, its cool! but my menu has disappeared...&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;More information, please. OS version? Menustrip totaly disappear? Did you click TinyBar? &lt;a href="http://www.flashdevelop.org/community/viewtopic.php?f=4&amp;t=8886" class="postlink"&gt;AutohideMenu&lt;/a&gt; installed?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Plugins</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=4&amp;t=9635</comments>
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<pubDate>Tue, 15 May 2012 13:55:28 GMT</pubDate>
</item>

<item>
<title>Re: Info about posting patches</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44407#p44407</link>
<description>&lt;span class="postbody"&gt;
&lt;span style="font-weight: bold"&gt;Building FD4 in C# Express 2010&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Prerequisites:&lt;br /&gt;Checkout latest FD code from SVN (&lt;!-- m --&gt;&lt;a class="postlink" href="http://flashdevelop.googlecode.com/svn/trunk/FD4"&gt;http://flashdevelop.googlecode.com/svn/trunk/FD4&lt;/a&gt;&lt;!-- m --&gt;).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold"&gt;1. Convert solution to VS 2010.&lt;/span&gt;&lt;br /&gt;- Open C# Express 2010, drag FlashDevelop.sln in it.&lt;br /&gt;You'll be prompted to convert this project to newer version.&lt;br /&gt;- In Convert dialog press Finish and wait while it converts. You shouldn't get any errors.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold"&gt;2. Switch configuration to x86.&lt;/span&gt;&lt;br /&gt;- In main menu select Tools -&gt; Settings -&gt; Expert Settings.&lt;br /&gt;Two new comboboxes will appear in the toolbar: 'Debug' and 'Any CPU'.&lt;br /&gt;- Select 'x86' from 'Any CPU' box.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold"&gt;3. Change framework version to 2.0&lt;/span&gt;&lt;br /&gt;Solution converter messed up all your framework versions, you need to restore them.&lt;br /&gt;If you try to build, you'll get errors like '&lt;span style="font-style: italic"&gt;The type or namespace name 'PluginCore' could not be found (are you missing a using directive or an assembly reference?)&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;- Run search&amp;replace on the FD4 folder (*.csproj files). Search for: &lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;&lt;TargetFrameworkVersion&gt;v4.0&lt;/TargetFrameworkVersion&gt;&lt;/div&gt;&lt;/div&gt;replace with: &lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;&lt;TargetFrameworkVersion&gt;v2.0&lt;/TargetFrameworkVersion&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;If C# Express was open, you'll get lots of 'Reload/Ignore' dialogs. Press 'Reload' in every one of them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold"&gt;4. Run the project.&lt;/span&gt;&lt;br /&gt;FD4 should build and run normally.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Contribute</category>
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<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44407#p44407</guid>
<pubDate>Tue, 15 May 2012 13:42:39 GMT</pubDate>
</item>

<item>
<title>Re: extending an IDE project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44406#p44406</link>
<description>&lt;span class="postbody"&gt;
It works!  &lt;img src="./images/smilies/icon_lol.gif" alt=":lol:" title="Laughing" /&gt; &lt;br /&gt;But why do I need &quot;this&quot; here? Is it just a trick to tell the compiler &quot;don't worry about instances references, Main will take care of them&quot;?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=9&amp;t=9647</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44406#p44406</guid>
<pubDate>Tue, 15 May 2012 13:32:51 GMT</pubDate>
</item>

<item>
<title>Re: [FD4] CompactMax 0.1.1</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44405#p44405</link>
<description>&lt;span class="postbody"&gt;
Yes, its cool! but my menu has disappeared...
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Plugins</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=4&amp;t=9635</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44405#p44405</guid>
<pubDate>Tue, 15 May 2012 13:30:35 GMT</pubDate>
</item>

<item>
<title>Re: SwfMill still in use? Alternatives?</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44404#p44404</link>
<description>&lt;span class="postbody"&gt;
Sorry, FD includes official builds of swfmill. We don't build it.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=9&amp;t=9648</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44404#p44404</guid>
<pubDate>Tue, 15 May 2012 13:23:25 GMT</pubDate>
</item>

<item>
<title>Re: extending an IDE project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44403#p44403</link>
<description>&lt;span class="postbody"&gt;
Ok, I think I'm beginning to understand the problem.&lt;br /&gt;Change all &lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;button1.x&lt;/div&gt;&lt;/div&gt; to &lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;this.button1.x&lt;/div&gt;&lt;/div&gt; and make Main class dynamic: &lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;dynamic public class Main&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;This way you'll get rid of compile errors, and at runtime all the properties should already be set by Flash when they are used. You should be able to compile both projects tht way.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=9&amp;t=9647</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44403#p44403</guid>
<pubDate>Tue, 15 May 2012 11:35:32 GMT</pubDate>
</item>

<item>
<title>Re: Build SWC from FD! &quot;ExportSWC&quot; plugin [beta]</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44402#p44402</link>
<description>&lt;span class="postbody"&gt;
Mika (or anybody else that knows) - could you please explain how to add the append=&quot;true&quot; to the library-path and source-path tag elements. I assume we need to edit the compiler options but i'm not sure how (obviously the compiler options are overwritten when going to export the swc so editing the produced xml file is no good).&lt;br /&gt;I too am having issues and have had to revert to compiling my swcs via the Flash IDE, is this issue due to the combination of FD4 &amp; ExportSWC 4.2 ? &lt;br /&gt;Alternatively, is there another GUI based swc compiler tool for FD (although i do really like this one from Dragonworx)
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Plugins</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=4&amp;t=2987</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44402#p44402</guid>
<pubDate>Tue, 15 May 2012 11:03:18 GMT</pubDate>
</item>

<item>
<title>Re: extending an IDE project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44401#p44401</link>
<description>&lt;span class="postbody"&gt;
In the Main class (superclass of the new MainLive) I access objects instances in the scene (already in the FLA scene):&lt;br /&gt;&lt;br /&gt;&lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;&quot;button1.x = ...&quot;&lt;br /&gt;&quot;container2.rotation = ...&quot;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;but if I have a new document class MainLive extending Main those instances become undefined.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=9&amp;t=9647</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44401#p44401</guid>
<pubDate>Tue, 15 May 2012 10:12:13 GMT</pubDate>
</item>

<item>
<title>Re: extending an IDE project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44400#p44400</link>
<description>&lt;span class="postbody"&gt;
&lt;div class="quotewrapper"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;the instances are called/used by the superClass Main&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;What do you mean by this? You use &quot;super.button&quot; or there are some other classes that extend Main?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=9&amp;t=9647</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44400#p44400</guid>
<pubDate>Tue, 15 May 2012 09:36:48 GMT</pubDate>
</item>

<item>
<title>SwfMill still in use? Alternatives?</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44399#p44399</link>
<description>&lt;span class="postbody"&gt;
Hello,&lt;br /&gt;&lt;br /&gt;Is SwfMill still being used in FlashDevelop? I can't seem to find it in the repo. The reason I ask is that I am suing SwfMill to generate font libraries but there seems to be a bug in SwfMill when embedding fonts, i.e. the vector data created by swfmill differs from that of creating the asset in the Adobe flash IDE which causes an offset in initial position when the text is rendered. &lt;br /&gt;&lt;br /&gt;I would like to fix the bug but compiling SwfMill under windows is a pain, and I was hoping that perhaps the magical people working on FD had solved this problem or could point me in the right direction. &lt;br /&gt;&lt;br /&gt;If it is not in use, is there an alternative command-line tool I can use to generate swf files? I need to target flash player 8, I'm not sure how much difference that makes but the swf files will basically only contain dynamic text fields with embedded characters - not sure if the tags are different in more recent flash versions.&lt;br /&gt;&lt;br /&gt;Any help on this matter would be GREATLY appreciated.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=9&amp;t=9648</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44399#p44399</guid>
<pubDate>Tue, 15 May 2012 09:21:13 GMT</pubDate>
</item>

<item>
<title>Re: extending an IDE project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44398#p44398</link>
<description>&lt;span class="postbody"&gt;
This is the way I tried already: it looks the most obvious, but I obtain a long list of &quot;1120: Access of undefined property xxx&quot;, as if the Main superclass could not access scene instances.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=9&amp;t=9647</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44398#p44398</guid>
<pubDate>Tue, 15 May 2012 07:53:45 GMT</pubDate>
</item>

<item>
<title>Re: extending an IDE project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44397#p44397</link>
<description>&lt;span class="postbody"&gt;
I don't quite understand your problem, but maybe this can help:&lt;br /&gt;In Flash open document properties (open the tab with properties of the selected object, then deselect everything), and you will find Class field there (under Publish section). Try changing it to MainLive.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=9&amp;t=9647</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44397#p44397</guid>
<pubDate>Tue, 15 May 2012 07:32:56 GMT</pubDate>
</item>

<item>
<title>Re: extending an IDE project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44396#p44396</link>
<description>&lt;span class="postbody"&gt;
Anyone knows?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=9&amp;t=9647</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44396#p44396</guid>
<pubDate>Tue, 15 May 2012 07:23:01 GMT</pubDate>
</item>

<item>
<title>Re: FD4 debugger: rollover on variables doesn't work?</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44395#p44395</link>
<description>&lt;span class="postbody"&gt;
Hi, I have some problems trying to access variables thar are inside a singleton class&lt;br /&gt;&lt;br /&gt;For example, I have World as singleton class and, in debuging mode, the roll over doesn't works.&lt;br /&gt;World.instance.worldName -&gt; this doesn't works&lt;br /&gt;If I do:&lt;br /&gt;var world:World = world.instance;&lt;br /&gt;world.worldName -&gt; this works fine.&lt;br /&gt;&lt;br /&gt;Is this a bug? How could I fixed? It is very annoying.&lt;br /&gt;&lt;br /&gt;Thanks!
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Bugs</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=6&amp;t=9622</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44395#p44395</guid>
<pubDate>Mon, 14 May 2012 20:29:47 GMT</pubDate>
</item>

<item>
<title>extending an IDE project</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44394#p44394</link>
<description>&lt;span class="postbody"&gt;
Hi,&lt;br /&gt;I am blocked by a very nasty problem: I developed a videogame, and the project was a Flash IDE one, that means I had a FLA with class &quot;Main&quot;: inside class Main I used the instance names that were in the scene of the FLA.&lt;br /&gt;&lt;br /&gt;Now I am making a parallel videogame, an extension of the first one, keeping the same FLA and extending the Main class by MainLive, so I replaced the FLA class Main with MainLive (I am using a copy of the original FLA, but I have to keep all the same contents and the same scene): the problem now is that if I compile the new project I can't access scene instances anymore, because the FLA class is MainLive, but the instances are called/used by the superClass Main, so I obtain an infinite list of &quot;1120: Access of undefined property xxx&quot;.&lt;br /&gt;I should keep the class Main in the FLA, and extend it by MainLive in FlashDevelop, right? But how? If I compile it the Flash IDE compiles Main as the document class, ignoring MainLive even if I set it as Document class in FD! I am stuck!  &lt;img src="./images/smilies/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Main</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=9&amp;t=9647</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44394#p44394</guid>
<pubDate>Mon, 14 May 2012 16:12:39 GMT</pubDate>
</item>

<item>
<title>Haxe NME template improvements</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44393#p44393</link>
<description>&lt;span class="postbody"&gt;
Hello.&lt;br /&gt;&lt;br /&gt;I've made some improvements to default NME template:&lt;br /&gt;- You no longer get blank screen upon compilation - a red circle is drawn.&lt;br /&gt;- Main class is inherited from Sprite, just like in Flash template.&lt;br /&gt;- Flash debugger is enabled by default in NMML.&lt;br /&gt;&lt;br /&gt;These are the things I spent some time to figure after creating my first NME project.&lt;br /&gt;&lt;br /&gt;I can't attach patch, so here's the code:&lt;br /&gt;&lt;br /&gt;&lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;&lt;br /&gt;Index: FlashDevelop/Bin/Debug/Projects/370 HaXe - NME Project/application.nmml.template&lt;br /&gt;===================================================================&lt;br /&gt;--- FlashDevelop/Bin/Debug/Projects/370 HaXe - NME Project/application.nmml.template_ _(revision 2282)&lt;br /&gt;+++ FlashDevelop/Bin/Debug/Projects/370 HaXe - NME Project/application.nmml.template_ _(working copy)&lt;br /&gt;@@ -4,6 +4,9 @@&lt;br /&gt; _ _&lt;app file=&quot;$(ProjectID)&quot; title=&quot;$(ProjectName)&quot; main=&quot;$(PackageDot)Main&quot; package=&quot;$(PackageName)&quot; &lt;br /&gt; _ __ _version=&quot;1.0.0&quot; company=&quot;$(DefaultUser)&quot; /&gt;&lt;br /&gt; _ __ _&lt;br /&gt;+_ _&lt;!-- enable flash debugger --&gt;&lt;br /&gt;+_ _&lt;haxedef name=&quot;fdb&quot; if=&quot;target_flash&quot;/&gt;&lt;br /&gt;+_ _&lt;br /&gt; _ _&lt;!-- output --&gt;&lt;br /&gt; _ _&lt;window width=&quot;800&quot; height=&quot;480&quot; fps=&quot;60&quot; background=&quot;0xFFFFFF&quot; orientation=&quot;landscape&quot; resizable=&quot;true&quot; /&gt;&lt;br /&gt; _ _&lt;set name=&quot;BUILD_DIR&quot; value=&quot;bin&quot; /&gt;&lt;br /&gt;Index: FlashDevelop/Bin/Debug/Projects/370 HaXe - NME Project/src/$(PackagePath)/Main.hx.template&lt;br /&gt;===================================================================&lt;br /&gt;--- FlashDevelop/Bin/Debug/Projects/370 HaXe - NME Project/src/$(PackagePath)/Main.hx.template_ _(revision 2282)&lt;br /&gt;+++ FlashDevelop/Bin/Debug/Projects/370 HaXe - NME Project/src/$(PackagePath)/Main.hx.template_ _(working copy)&lt;br /&gt;@@ -1,5 +1,6 @@&lt;br /&gt; package $(PackageName);&lt;br /&gt; &lt;br /&gt;+import nme.display.Sprite;&lt;br /&gt; import nme.display.StageAlign;&lt;br /&gt; import nme.display.StageScaleMode;&lt;br /&gt; import nme.Lib;&lt;br /&gt;@@ -9,13 +10,27 @@&lt;br /&gt; $(CBI)* @author $(DefaultUser)&lt;br /&gt; $(CBI)*/&lt;br /&gt; &lt;br /&gt;-class Main $(CSLB){&lt;br /&gt;+class Main extends Sprite $(CSLB){&lt;br /&gt; _ _&lt;br /&gt;+_ _public function new() $(CSLB){&lt;br /&gt;+_ __ _super();&lt;br /&gt;+_ __ _initialize();&lt;br /&gt;+_ _}&lt;br /&gt;+_ _&lt;br /&gt;+_ _private function initialize() $(CSLB){&lt;br /&gt;+_ __ _var s:Sprite = new Sprite();&lt;br /&gt;+_ __ _s.graphics.beginFill(0xff0000);&lt;br /&gt;+_ __ _s.graphics.drawCircle(35, 35, 15);&lt;br /&gt;+_ __ _s.graphics.endFill();&lt;br /&gt;+_ __ _addChild(s);&lt;br /&gt;+_ _}&lt;br /&gt;+_ _&lt;br /&gt; _ _static public function main() $(CSLB){&lt;br /&gt; _ __ _var stage = Lib.current.stage;&lt;br /&gt; _ __ _stage.scaleMode = StageScaleMode.NO_SCALE;&lt;br /&gt; _ __ _stage.align = StageAlign.TOP_LEFT;&lt;br /&gt; _ __ _// entry point&lt;br /&gt;+_ __ _stage.addChild(new Main());&lt;br /&gt; _ _}&lt;br /&gt; _ _&lt;br /&gt; }&lt;br /&gt;\ No newline at end of file&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Contribute</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=19&amp;t=9646</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44393#p44393</guid>
<pubDate>Mon, 14 May 2012 15:54:55 GMT</pubDate>
</item>

<item>
<title>Re: Code Formater Bug !</title>
<link>http://www.flashdevelop.org/community/viewtopic.php?p=44392#p44392</link>
<description>&lt;span class="postbody"&gt;
&lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;public function NewClass()&lt;br /&gt;_ __ __ _{&lt;br /&gt;_ __ __ __knob.rotation = (((int(_virtualTrack.y) + int(_virtualTrack.height)) - int(_virtualCursor.y))&lt;br /&gt;_ __ __ _/ (int(_virtualTrack.height) / (_endAngle - _startAngle))) + _startAngle;&lt;br /&gt;_ __ __ _}&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Formats fine since everything is correct.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="codewrapper"&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;private function guiPowerChangeHandler(e:Event):void&lt;br /&gt;_ __ _{&lt;br /&gt;_ __ _if (state == POWER_OFF) powerOn() else powerOff();&lt;br /&gt;_ __ _}&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;This is indeed a syntax error. You need a semicolon after &quot;powerOn()&quot; and off you go.&lt;br /&gt;&lt;br /&gt;No bugs here, but if you encounter some strange ones, then look in your code for regular expressions and comment them out when formatting the code and check beginning of your document as newlines or comments before package definition have caused some problems for me earlier.&lt;br /&gt;&lt;br /&gt;k.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@flashdevelop.org</author>
<category>Bugs</category>
<comments>http://www.flashdevelop.org/community/posting.php?mode=reply&amp;f=6&amp;t=9641</comments>
<guid isPermaLink="true">http://www.flashdevelop.org/community/viewtopic.php?p=44392#p44392</guid>
<pubDate>Mon, 14 May 2012 10:10:09 GMT</pubDate>
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